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High Concept
A landmark moment in the Unreal Project when I worked closely with the Game Director to help define the creative vision.
Reference: Dennis Antonsson (Game Director)
Contributions
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Conducted hours of interviews with the Game Director to collect raw material
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Wrote, edited and arranged an easy-to-understand document outlining the High Concept
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Wrote, edited and arranged presentation materials
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Played a major role in presenting the High Concept to the whole company
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