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High Concept

A landmark moment in the Unreal Project when I worked closely with the Game Director to help define the creative vision.

Reference: Dennis Antonsson (Game Director)


  • Conducted hours of interviews with the Game Director to collect raw material

  • Wrote, edited and arranged an easy-to-understand document outlining the High Concept

  • Wrote, edited and arranged presentation materials

  • Played a major role in presenting the High Concept to the whole company

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